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Dragon Bust (Original Concept) - Model & Textures

This work was created as an original concept last year, combining a deep love of fantasy and horror in a first ever attempt at sculpting a dragon.
The following programs were used:
- ZBrush: sculpting
- Maya: retopology & UV unwrap
- Adobe Substance Designer: material creation
- Adobe Substance 3D Painter: texturing
- Unreal Engine 5: lighting & rendering